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- shader()
- {
- cull("none")
- sortweight("sprite")
-
- pass()
- {
- pixelshader("motion_blur.psh")
-
- // temp
- tmu()
- {
- texture()
- {
- mapchannel(0)
- usermap(0)
-
- addressfunc("clamp", "clamp", "clamp")
- filtering("linear_no_mip")
- }
- }
-
- depthfunc("always", 0)
- nofog()
-
- blendfunc("src_alpha", "inv_src_alpha")
- }
- }
- /*
- shader()
- {
- cull("none")
- sortweight("sprite")
-
- pass()
- {
- // temp
- tmu()
- {
- texture()
- {
- mapchannel(0)
- usermap(0)
-
- addressfunc("clamp", "clamp", "clamp")
- filtering("linear_no_mip")
- }
-
- alphaop("arg2", "texture", "inv_tfactor", "current")
- }
-
- depthfunc("always", 0)
- nofog()
-
- blendfunc("src_alpha", "inv_src_alpha")
-
- tfactor(0, 0, 0, %motionblurpower)
- }
- }
- */
-